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Old Jan 13, 2009, 03:25 AM // 03:25   #21
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See expert focus table on wiki: after expertise bonus is applied at exp15 all your skills cost 1 energy less/skill. But: at ~1.2attack rate by the time the preparation expires you run out of energy with RW, and you are nearly full with EF. EF/RW is part of the balance between DPS-energy-bow type. Btw rangers can spike really well, probably better than anyone, but the problem is that insane "pure spike" builds usually have low maintainable DPS.
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Old Jan 13, 2009, 06:13 AM // 06:13   #22
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this might sound stupid but if you want the most damage per second barrage and splinter weapons will do that for you, provided you have a tightly knit group of enemies.

realistically i would go with the stuff people have already mentioned such as glass arrow spike builds. also you could try burning arrow + poison arrows + screaming shot to cause constant degen which is a lot of DPS.

Keen arrow owns also.
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Old Jan 13, 2009, 07:03 PM // 19:03   #23
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Quote:
Originally Posted by Vazze;
See expert focus table on wiki: after expertise bonus is applied at exp15 all your skills cost 1 energy less/skill. But: at ~1.2attack rate by the time the preparation expires you run out of energy with RW, and you are nearly full with EF. EF/RW is part of the balance between DPS-energy-bow type. Btw rangers can spike really well, probably better than anyone, but the problem is that insane "pure spike" builds usually have low maintainable DPS.


I must have haxored the game skills then ...that being so, now to do my keen arrow so it gives 1000 damage every second
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Old Jan 13, 2009, 07:13 PM // 19:13   #24
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Quote:
Originally Posted by 0 mesmerised 0;
this might sound stupid but if you want the most damage per second barrage and splinter weapons will do that for you, provided you have a tightly knit group of enemies.

realistically i would go with the stuff people have already mentioned such as glass arrow spike builds. also you could try burning arrow + poison arrows + screaming shot to cause constant degen which is a lot of DPS.

Keen arrow owns also.

Original post stated no barrage/splinter set up as that wasn`t what was being looked for ..i`ve had a lot of fun with the ignite/burning/forked/dual shot combo it has to be said. Degen is damage over time not dps which is what was asked for
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Old Jan 13, 2009, 07:34 PM // 19:34   #25
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Maybe try something like...

[triple shot][hunter's shot][savage shot][expert's dexterity][asuran scan][read the wind] and if you want, [ebon battle standard of honor][i am unstoppable]

Has good spiking potential for annoying healer-types, as well as nice DPS. If you can bring a human with [by ural's hammer] or Orders skills, even better. This also gives you options for your secondary, I suppose you could try and add a conjure or something else for more damage, or add utility elsewhere.

Last edited by Ariena Najea; Jan 13, 2009 at 07:41 PM // 19:41..
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Old Jan 13, 2009, 08:03 PM // 20:03   #26
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Originally Posted by Balky View Post
I must have haxored the game skills then ...
Nah, it's just that for some strange reason EF is applied before expertise.
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Old Jan 15, 2009, 08:18 PM // 20:18   #27
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Quote:
Originally Posted by Vazze View Post
See expert focus table on wiki: after expertise bonus is applied at exp15 all your skills cost 1 energy less/skill. But: at ~1.2attack rate by the time the preparation expires you run out of energy with RW, and you are nearly full with EF.
Well, I tried Balky's build with 15 expertise and 40 base energy and I couldn't keep it up for long. If you wanna inflict high DPS you gotta maintain [Asuran Scan] and [By Ural's Hammer], which drains your energy a lot and [Expert Focus] doesn't help much there. That's why I suggest to take Read the Wind. At least your arrows will be less likely to be dodged and it costs only 5 (2) energy every 24 seconds, compared to Expert Focus which requires 10 (4). Sure, technically Expert Focus is cheaper in the long run then Read the Wind, but once you're getting short on energy RtW will be easier to reapply, than EF.

Also, with [Glass Arrows] and [Asuran Scan] up you still deal some nice damage only by auto-attacking.

Last edited by Patron_of_the_Wild; Jan 15, 2009 at 08:21 PM // 20:21..
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Old Jan 16, 2009, 03:13 AM // 03:13   #28
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I doubt that ranger can break (maintainable) 100 DPS without attack spam, and spamming needs energy: now [Glass Arrows] is an elite preparation so you can't run any ranger emanagement skills (marskmanW/preparedS/expertF). But go for it and prove me wrong (oh and glass+asuran alone is only 25DPS more than auto attack: 45DPS. That's not exactly nice).

Last edited by Vazze; Jan 16, 2009 at 07:13 AM // 07:13..
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Old Jan 17, 2009, 02:55 AM // 02:55   #29
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Quote:
Originally Posted by Patron_of_the_Wild;
Well, I tried Balky's build with 15 expertise and 40 base energy and I couldn't keep it up for long. If you wanna inflict high DPS you gotta maintain [Asuran Scan] and [By Ural's Hammer], which drains your energy a lot and [Expert Focus] doesn't help much there. That's why I suggest to take Read the Wind. At least your arrows will be less likely to be dodged and it costs only 5 (2) energy every 24 seconds, compared to Expert Focus which requires 10 (4). Sure, technically Expert Focus is cheaper in the long run then Read the Wind, but once you're getting short on energy RtW will be easier to reapply, than EF.

Also, with [Glass Arrows] and [Asuran Scan] up you still deal some nice damage only by auto-attacking.
Thing about Urals is it`s duration does get extended if your party is taking damage, like any build theres a compromise, mine delivers a big spike in a short time, others a slightly lower spike for a slightly longer time, i`ve played around with it a bit, take out lux triple shot and add needling, by the time the first one of those hits its spammable, at next to no energy use ....my bar was on 14 energy and i just kept popping it with no change, zelous bow would obviously alter that, though you`d get some damage drop off.
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Old Jan 29, 2009, 05:45 PM // 17:45   #30
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Touch ranger can put out 71 damage per second for 3-4 minutes EASY. OoB is the elite

I do not know why people do not like this build. It is really only 5 Skills and the others are optional like a run or throw dirt or set traps or whatever.

The necro skill that raises your Blood and Death +2 when Blood is at 12 gives you the 71 damage with Vampiric touch and Vampiric bite. Run a Hero exact same build as you with the Blood Renewal and your energy problems are gone.

Antidote signet is or plague sending or plague tough gets rid of degen. I have been using Enfeebling on the foes that I am attacking a monk in the group with protective spells is killer.


Let me say something right now. Enfeebling must be the most underrated skill in all the game. It causes weakness. I have Curses set high enough so that I can get 9 seconds out of it. It recharges in 8 seconds so I can keep it on all of the time.

For those of you that never looked Weakness causes ALL for the target foe's attributes to go to 1 so the foe's weapons do not work, their spells do not work and if its a war that needs 13 strength for the armor bonus..that does not work either. The are done. PERIOD.

I tried this out last night in factions just for the fun of it. I ran into a group - you know groups that scatter and then join back up in the center - they get spread out and then cluster together again.

I just ran into a group of those Huge Grey things that stamp their feet in Nightfall, i can not remember the name of them. Man did I get hammered. I was taking 65 - 110 damage and got whipped out before I could touch them in normal mode.

Then I went and tried again. When the group comes together...I ran in and targeted one of them with Enfeebling and BAM I was taking 14 damage MAX!!! I was like you have to be kidding me. It seems as though Enfeebeling effects the target AND those that are "Close" to it. So if you got a group you can OWN them.

It is fantastic. I mostly loved playing war so that I can get into the foe's face and kill it but touch ranger is WAYYYYYY better more damage per second and way faster.. I can actually just run around and give energy to my team if someone pings they are low and still live. It sickens me how strong this ranger is compared to my 100 blades war with max armor.

My ranger hero and I were doing 142 dmg per second while targeting the same foe. No where can you beat that cause Vampiric skills are armor ignoring. So NM or HM does not matter. 71 damage is 71 damage. Did I also say that that 71 damage is also 71 health stolen for me?

Unless you try this build you have no idea what you are missing.
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Old Jan 29, 2009, 08:10 PM // 20:10   #31
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If you use [expert focus] while having lvl 16 Expertise, and then use [hunter's shot], does that cost anything?
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Old Jan 29, 2009, 08:28 PM // 20:28   #32
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Quote:
Originally Posted by imnotyourmother
Touch ranger can put out 71 damage per second for 3-4 minutes EASY
Vampiric touch/bite @ 12 +2 blood magic = 71 health steal
Activation time = 3/4 second
Aftercast = 3/4 second

Damage per second = 71 / (3/4 + 3/4) = 47.3333... =/= 71
The laws of physics > You

Last edited by Marverick; Jan 29, 2009 at 10:31 PM // 22:31..
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Old Jan 29, 2009, 10:05 PM // 22:05   #33
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Quote:
Originally Posted by Taurean View Post
If you use [expert focus] while having lvl 16 Expertise, and then use [hunter's shot], does that cost anything?

Minimum energy cost will be 1, nice thought though lol
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Old Jan 29, 2009, 10:11 PM // 22:11   #34
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Quote:
Originally Posted by Marverick View Post
Vampiric touch/bite @ 16 +2 blood magic = 71 health steal
Activation time = 3/4 second
Aftercast = 3/4 second

Damage per second = 71 / (3/4 + 3/4) = 47.3333... =/= 71
The laws of physics > You
GUILD WAAAAAAAAAARRRRRRRS

Also, unless you can use Necro runes on Rangers, you'd still be capped at 14 without cons.
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Old Feb 17, 2009, 02:43 AM // 02:43   #35
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Quote:
Originally Posted by imnotyourmother
For those of you that never looked Weakness causes ALL for the target foe's attributes to go to 1 so the foe's weapons do not work, their spells do not work and if its a war that needs 13 strength for the armor bonus..that does not work either. The are done. PERIOD.
No.

Weakness reduces all of the target's attributes by 1, not to 1. If that were the case, Weakness would be overpowered. Not like it isn't already, reducing the affected enemy's dmg output to 33% of normal base max.

Your examples would only be true if the target was running the minimum for requirements of all the gear they were using, like a Warrior running 13 Strength, 9 in Weapon wouldn't get base dmg out of the weapon or the bonus from Sentinel's insignias if affected by Weakness, because their attributes would be reduced to 12 Strength and 8 Weapon.
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Old Feb 17, 2009, 07:02 PM // 19:02   #36
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Quote:
Originally Posted by imnotyourmother View Post
For those of you that never looked Weakness causes ALL for the target foe's attributes to go to 1 so the foe's weapons do not work, their spells do not work and if its a war that needs 13 strength for the armor bonus..that does not work either. The are done. PERIOD.
Wow, Weakness is the new Wail of Doom? I thought it was a typo when you said it goes to 1, but apparently not.

Weakness reduces by 1.

Quote:
Originally Posted by imnotyourmother View Post
It is fantastic. I mostly loved playing war so that I can get into the foe's face and kill it but touch ranger is WAYYYYYY better more damage per second and way faster.. I can actually just run around and give energy to my team if someone pings they are low and still live. It sickens me how strong this ranger is compared to my 100 blades war with max armor.

Unless you try this build you have no idea what you are missing.
You're kidding right?

At 14 - Hundred does 24 extra to not only one target, but to ALL adjacent foes. You also need to run IAS like flail, frenzy to make it good. War are also capable of KD, Deep Wound, and can act like a tank if needed.
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Old Feb 18, 2009, 04:55 AM // 04:55   #37
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Haven't done much with Ranger in PvE, so I apologize if this is off-topic, but turret Rangers are pretty insane DPS.

I love playing a standard BA turret in CMs, such as:

[burning arrow] OR [melandru's shot] [hunter's shot] [savage shot] [distracting shot] [flail] [dodge] [lightning reflexes] [read the wind]

The bar is not original or anything, but it's extremely effective and can clear shrines faster than barrage rangers due to the speed and power of the shots. Also, can destroy unprotected carriers.

I really, really love this build. It's way OP in nearly every format.

The spike of [burning arrow] [hunter's shot] [savage shot] (in that order) is VERY large and VERY fast. It's quite sustainable too because of the quick recharges.
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